The bones are still controlling the deformation, but the animator only sees the 'handles'. In this example from the open source project Blender, these 'handles' (in blue) have been scaled down to bend the fingers.
In practice, the 'bones' themselves are often hidden and replaced by more user-friendly objects or simply toggled invisible. JSTOR ( December 2007) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: 'Skeletal animation' – news
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